Doomsday Handbook¶
Everything planned for Doomsday, in one place: vision, roadmap, sprints, reviews, design and architecture. This site is read-only. It's built from the repo on every push, so the markdown in the repo is the source of truth. Change a doc there, not here.
Start here¶
| Next review | R1, Wed 2026-10-28, 7 pm: production/reviews/r1-2026-10-28.md |
| Current sprint | Sprint 11, bridge to Production: production/sprints/sprint-11-bridge.md |
| Current milestone | M2, Desktop + Heartland World: production/milestones/milestone-2-desktop-heartland-world.md |
| Road to Early Access | production/roadmap.md, and the visual Doomsday Outlook (claude.ai, sign-in) |
| Last gate | production/gate-checks/2026-10-21-pre-production-to-production.md |
The spaces¶
- Reviews: the packets for Andy's review sessions and every gate-check report.
- Plan: roadmap, milestones, sprint plans (with retros), the backlog and the risk register.
- Design: the vision and tone, every game design doc (GDD), UX specs and accessibility.
- Architecture: the architecture overview and every decision record (ADR).
- QA: playtest intakes, tester briefs, smoke checks, perf reports and evidence.
- Agents: how the planner, worker, Codex and Cursor split the work, and the event contract between them.
Paths shown like design/gdd/tornado.md link to that page.